luaL_loadfile(mState, path.c_str());
lua_pcall(mState, 0, 0, 0);
Is there a way to put an execution time limit (say 10-20 seconds) for those two C++ statements, that load and then execute a lua file?
Since the Lua file is untrusted I don't want a malicious user to hang the program indefinitely with an infinite loop in the Lua code.
T...
Hey there,
I'm working on a small project trying to integrate lua with c++.
My problem however is as follows:
I have multiple lua scripts, lets call them s1.lua s2.lua and s3.lua. Each of these has the following functions: setVars() and executeResults().
Now I am able to to call a lua file through LuaL_dofile and immediately after use...
I want to execute an untrusted .lua file in its own environment by calling lua_setfenv() so that it cannot affect any of my code.
The documentation for that function though only explains how to call a function, not how to execute a file.
Currently to run the file I use:
int error = luaL_loadfile(mState, path.c_str()) || lua_pcall(mSta...