The VS2008 SP1 documentation talks about std::tr1::mem_fun.
So why, when I try and use std::tr1::mem_fun, why do I get this compile error?:
'mem_fun' : is not a member of 'std::tr1'
At the same time, I can use std::tr1::function without problems.
Here is the sample code I am trying to compile, which is supposed to call TakesInt on a...
I'd like to do something like the following in C#:
class Container {
//...
public void ForEach(Action method) {
foreach (MyClass myObj in sequence) myObj.method();
}
}
//...
containerObj.ForEach(MyClass.Method);
In C++ I would use something like std::mem_fun. How would I do it in C...
I've following class:
class A {
public:
// ctr and etc ...
A* clone(B* container);
};
Now, I've a vector<A*> availableObjs populated already. I want to call clone on each of those, so and insert cloned objects into a new container clonedObjs of type vector<A*>. I'm trying following - but it doesn't compile:
transform(availableObjs....
Hi,
I want to use this function "EnumWindows(EnumWindowsProc, NULL);".
The EnumWindowsProc is a Callback function:
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam);
For this callback I want to use a member function of a class.
e.g:
Class MyClass
{
BOOL CALLBACK My_EnumWindowsProc(HWND hwnd, LPARAM lParam);
void ...
I have a C++ class where I'm trying to use std::bind1st to bind a member function to the 'this' parameter. For example:
class MyClass
{
public:
void Foo()
{
using namespace std;
// this works fine
this->Bar();
// this also works fine
mem_fun( &MyClass::Bar )( this );
// this does not
...
I'm trying to use std::vector<T*>::push_back with std::mem_fun and std::binder1st, but it doesnt seem to be feasible, can this be done?
I've tried to exemplify with the code below.
#include <vector>
#include <functional>
#include <iostream>
using namespace std;
struct A {
int _Foo;
virtual int AFoo() { return _Foo; }...
Is there a way to create a vector< mem_fun_t< ReturnType, MyClass > > ?
The error i'm seeing is:
error C2512: 'std::mem_fun1_t<_Result,_Ty,_Arg>' : no appropriate default constructor available
...
If I have a class (that mimic some of STL's container) like this:
class Elem {
public:
void prepare(); // do something on *this
// ...
};
class Selector {
public:
typedef vector<Elem *> container_type;
typedef container_type::iterator iterator;
iterator begin() { return cont_.begin(); }
iterator end() { return cont_.end(...