online-game

Should i write my own flash-server in Erlang or use Red5?

I'm a student about to start my exam project, where I will be responsible for the server implementation of an online game targeting the flash player. I have a hard time to decide wether i should write my own lightweight server in Erlang or use the open source Red5. My experience is that java-developers tend to overcomplexify things mak...

Php-Flash communication over sockets

Good time of the day, dear developers! I am not any kind of network programming pro, but it happened that I have faced necessity to develop socket-server on php (no way for using Java) for flash multiplayer browser-game (standard features like locations, team battles, etc). The main problem is that TCP is point-to-point protocol and ...

Preventing cheating in online chess games?

In many online chess lobbies, I've seen instances of 'engining', where a cheater would open a chess program at the same time as the main game window. He would then set it up so that the opponent's moves are relayed to the computer, then which he would copy the computer's moves, until he (almost always) wins. As a game developer and mode...

How to live update browser game attributes like the 4 resouces in Travian game ?

I would like to make a web-based game which is Travian-like (or Ikariam-like). The game will be in PHP & MySQL-based. I wonder how can I achieve the live updating of game attributes. For frontend, I can achieve by using AJAX calls (fetch the latest values from database), or even fake update of values (not communicated with server). Fo...

Why are (almost) all the on-line games written in ActionScript (Flash) not Java?

I absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking and a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the wor...

How online-game clients are able to exchange data through internet so fast?

Hello, Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet. On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do). Ok, we ...

How to code an web-browser based multiplayer game?

If I wanted to code a desktop-based game, I could pull some XNA code and UDP sockets and make a decent multiplayer game. I would have an extremely clear of how to code the game I wanted. But if I wanted to code a browser-based online multiplayer game, how would I do it? You can't use XNA....I've been looking at some questions and I'm se...