receiving

Udp Receiving

In c# I am using the UdpClient.Receive function: public void StartUdpListener(Object state) { try { udpServer = new UdpClient(new IPEndPoint(IPAddress.Broadcast, 1234)); } catch (SocketException ex) { MessageBox.Show(ex.ErrorCode.ToString()); } IPEndPoi...

what is the incoming mail used for on google-app-engine..

i look at this article : http://code.google.com/intl/zh-CN/appengine/docs/python/mail/receivingmail.html and i want to know : is article used to deal with mail from others send to me ? and my gmail is [email protected] , so someone send email to [email protected],i can do something automatically use incoming mail ,yes ? thanks upda...

this is my Receiving Email code,but can't Receiving Email .. (google-app-engine)

import logging, email from google.appengine.ext import webapp from google.appengine.ext.webapp.mail_handlers import InboundMailHandler from google.appengine.ext.webapp.util import run_wsgi_app class LogSenderHandler(InboundMailHandler): def receive(self, message): _subject = message.subject _sender=message.sender ...

How to handle asynchronous socket receiving in C++?

I'm currently using a thread to handle Connect and Send calls asynchronously. This is all working fine, but now I want to make receiving asynchronous too. How should I receive data without pausing the whole queue while waiting for data? The only solution I can think of right now is a second thread. ...

Do I have to bind an UDP socket in my client program, to receive data? (I always get WASEINVAL)...

Hey There, I have the following problem: I am starting WSA, then I am creating a UDP socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP) and try to recvfrom on this socket, but it always returns -1 and I get WSAEINVAL (10022)... I don´t know why?... When I bind the port, that does not happen... But it is very lame to bind the clients socket......

Multiple sockets receiving same packet

I have a C++ program written with Winsock that has multiple blocking sockets operating in multiple threads. They are all waiting at recvfrom(), and when I send a packet to one of them, they all get the packet. Here is how they are declared: _sock = socket(AF_INET, SOCK_RAW, IPPROTO_UDP); if (_sock == INVALID_SOCKET) { _error = WSAG...