roguelike

What programming language would be best for creating a roguelike game?

With the interest of creating a roguelike RPG (such as Nethack, Rogue, and ADOM), which programming language would be most suitable and why? With the language that you choose, be sure to list any libraries or facets of the language that make it particularly well-suited. ...

Building a Roguelike in Silverlight (or WPF)

I've been toying with the idea of building a web-based Roguelike game using Silverlight (or maybe just a desktop game using WPF). If you don't know what a Roguelike is, it's a type of graphical RPG where the graphics are rendered using text. Because the graphics engine is relatively simple, you get to spend your time building features i...

Best performance option for drawing from a sprite sheet using Java Swing

I'm creating a graphical roguelike game using Java. In the game, I'm painting a 2d array of Tile objects onto a JPanel. These Tile objects represent the ground. I have a .bmp sprite sheet that contains all of the textures I want to use to paint with. Every time the player moves, the tiles that are visible to the player need to be redrawn...

How to create a 2D array of objects in Ruby?

I am creating a map for my roguelike game and already I stumbled on a problem. I want to create a two dimensional array of objects. In my previous C++ game I did this: class tile; //found in another file. tile theMap[MAP_WIDTH][MAP_HEIGHT]; I can't figure out how I should do this with Ruby. ...