sound

Sounds lost after interruption

I'm using the SoundEngine provided with Apple's crash landing example. After an interruption such as an incoming phone call or an alarm I call to applicationWillResignActive: inside my delegate, in order to pause the game and save the state of it. After the interruption ends I return to my game but the sound is gone. Even if i reinitial...

Reliably playing a short sound in Java

I am tyring to write some Java code that basically just plays a short .wav file - with 'short' I mean a fraction of a second. (The file I use is at /usr/share/sounds/generic.wav for those of you using Ubuntu.) The problem is, I can't seem to figure out how to play that sample reliably, i.e., in all my attempts, I can get my program to p...

Flash AS2 - Handle Missing Sound Card

In my AS2 Flash game, I play a number of sound files and wait for the "onSoundComplete" message/function before proceeding. The problem is if there is no sound card in the system (or it is disabled in device manager) - everything acts like it is working (no errors, onLoad handler gets "true") - but the sound never actually gets played...

Looking for a library to synthesize sounds from soundfonts

Im looking for a library that can synthesize sounds from soundfonts / sound banks Preferably in C#, but other programming languages are fine too Maybe a video game library can do this? Need suggestions ...

Controlling Sound Pitch With Actionscript 3.0?

after browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript? i hope i'm mis...

How to globally mute and unmute sound in Vista and 7, and to get a mute state?

I'm using the old good Mixer API right now, but it does not work as expected on Windows Vista & 7 in the normal, not in XP compatibility mode. It mutes the sound for the current app only, but I need a global (hardware) mute. How to rearch the goal? Is there any way to code this w/o COM interfaces and strange calls, in pure C/C++? ...

Which is the best approach to use music and sounds in AS3?

Hi ppl, I participate in a important project right now and I have to implement a class that manages music and sound. The project that I'm making is developed in AS3 using the Flex enviroment. Is there a "best approach" or only different ones?... Thx. ...

Vista/win7 application volume control interface

Which interface should I use to control the volume of my application on Vista or Windows 7? The programming language doesn't matter. ...

How to read using C++ (C#) sound stream sent by flash?

Hello. I need to read sound stream sent by flash audio in my C++ application (C++ is not a real limitation, it may be C# or any other desktop language). Now flash app sends audio to another flash app but I need to receive the same audio by desktop application. So, is there a standard or best way how to do it? Thank you for your answer...

How to filter sound coming from microphone in flash (10.1)?

I hove some sound coming from microphone. i need to add sound filter to it and to play it to the guy which talks into that microphone. How to do such thing? ...

What live sound editing\filtering libs are there for flash developers?

What live sound editing\filtering libs are there for flash developers? ...

Loading ID3 tags without loading sound in AS3

Is there a way to load ID3 tags in AS3 without loading sound? ...

Java Library for Sound Manipulation

I have a .pcm file with a sound that I would like to add different effects to. What I am looking for is a simple way (prefeably a library) that can help me with these effects. My top priority is to change the pitch of the audio. I would like a function that takes a byte array (or float), and changes the pitch of the audio in that arra...

Python interface for outputting MIDI files or text that's readable by audio programs

I am looking for a python package or library that will allow me to programmatically output a file format (e.g. MIDI) that can be read by audio/sound processing programs, like LogicPro or iDrum. What are the best options for this? thanks very much. ...

How to detect sound from microphone in .net

Hello, I currently have code to create webcam that sits in free space and automajically moves up or down depending on a flag that I set by pressing a key on the keyboard. I want to be able to make it so that if sound is detected on the microphone (above a certain threshold so it doesn't just pick up noise) then the flag gets set to true...

How do I De-Ess a sound file with SoX?

I am using SoX to create slow but pitch corrected audio files. The resulting files sound pretty good, but often have a very hard "S" sound that I would like to filter out. Many desktop programs include a "De-Essing" filter that works well, but I would like to have a filter that works on the server side. What SoX filter and parameters ...

Java playing sounds. Is there a default system sound?

Hi I am trying to write an application that will play morse code. I just wanted to know if there was a default system sound in java like some beep, or do I have to download some sound file from the internet? ...

how to save a sound object to local file for play later in adobe air ?

in my application , I want to download a mp3 file for remote server ,then play it . now I'd like to save the sound to local , for play it from the file later , just like a cache . I've tried to extract the raw data to a file when the sound object load complete , sound.addEventListener(air.Event.COMPLETE, function(event){ var cacheFileS...

Play sounds with the Symbol Developer Kit in c#

Hello, We are developping a mobile application, which targets devices manufactured by Symbol. On these devices, Windows Mobile is the system. Our application play sounds (simple beeps in fact) : we use the developper kit provided by Symbol to access the device sound card in order to play sounds. here is the code we use : Symbol.Audio...

raw sound byteArray to float Array

I'm trying to convert the byteArray of a Sound Object to an array with floats. The Sound Object plays back fine & at full length, but the float Array i get from it is cut off (but sounds correct), so i must be doing something wrong in the conversion: var s:Sound = mySound; s.play(); // plays fine var bytes:ByteArray = new ByteArray(); ...