I have just read this question and I really loved this answer to the question. Naturally, an interesting question popped in my head...
How to add my own events (of my own applications) in the Control Panel -> Sounds and Audio Devices -> Sounds -> Program Events?
And another related question, that I suppose should be answered here as we...
Specifically for prompts, message boxes etc.
Thanks
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I am trying to play the Asterisk system sound from a C# program with
System.Media.SystemSounds.Asterisk.Play();
but no sound plays. My system does have a sound set up for Asterisk and other programs (not written by me) cause various system sounds to play.
Can anyone suggest any possible reasons for this?
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Hi,
I am using SoundEngine from CrashLanding to play some sounds.
each sound has 1 second and is to be played when a button is clicked.
If you click the button just one, everything is fine. But if you click the button a second time while the first sound is already playing you hear a click sound.
How to solve that?
I saw apple pulle...
I want to manipulate an audio stream before it gets to the soundcard. So I wanna use the sAPOs from Microsoft to manipulate the audiostream in the audio engine (vista audio architecture).
My basic question actually is which format the audio stream is in. I don't know but I think it is the WAVE format or the RIFF. Can anyone help me in ...
How do I play the "New Mail" system sound in C#? This is also called the "Notify" sound.
In Win32, that would be something like
sndPlaySound('Notify', (SND_ALIAS or SND_ASYNC));
So how do you do that in .Net? I know that you can do
System.Media.SystemSounds.Asterisk.Play();
But there's a very limited set of five sounds there - n...
My Silverlight app successfully plays a repeating alert sound every ten seconds on a number of my own computers. One of my clients hears no sounds. I was just on the phone with him and verified that he could hear basic Windows sounds, sounds from another application, and sounds from another web page (not Silverlight, however) within IE. ...
On the new Palm Pre everything is done via javascript etc. you can even use the camera and as I have heard play music. Is the second part also true for the desktop or is it a special webos/mojo feature?
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i try to import a sound in my flash game. It shows "one or more files were not imported because there were problems reading them". Help me
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hi,
i like to add the function playing sounds when either sliding fingers on the surface to my iphone app. the sounds are playing now only when pushing buttons.
i suppose this works with TouchesMoved, but i don't know how to implement the "AVAudioPlayer" code to the touches event code.
please any code sample, thanks!
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I have an old Moto Q that I would like to change the default alarm sound in the Calendar function. Right now, it seems to pick up the Alarm4.mid file in the Windows directory, which is embedded in ROM, so the filenames can't be changed. Is there a way to change the file pointer in the Calendar function to another file or is there anoth...
I'm creating a windows mobile app, and on the settings page I want the user to be able to select an installed sound.
It should look and act just like every other settings dialog where a sound can be selected - is there a special API for this, or an example how to achieve this?
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I got an app which is started on a notify timer (which works on time, it writes into a debug log file).
This app should play a sound, but since the device is on standby, no sound is played.
I'd guess the sound device needs to be woken up, but how do I wake up the device, so I can play a sound?
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I have This line
<EMBED NAME=""mySound"" SRC=""DocID2858_voice-message.wav"" LOOP=FALSE AUTOSTART=True HIDDEN=TRUE MASTERSOUND>
It works for ie but doesn't work for rest of browser.
is there any way to make that.
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Always wanted to know, how these fancy engine sounds come into being.
Is it generated on the fly? If so, how do all these little quirks appear there (like intercooler sound)? Or is it pre-recorded, and if so, how does its pitch changes?
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Write a function called listenToPicture that takes one picture as an argument. It first shows the picture. Next , it will loop through every 4th pixel in every 4th row and do the following. It will compute the total of the red, green and blue levels of the pixel, divide that by 9, then add the result to 24. That number will be the note...
Is there any way to capture all playing sounds into one ByteArray on playback. I´m about to build a soundmixer where the user can start and stop sounds when they want to and play it later. Does anyone have a clue how to do this?
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Hi, I'd like the default windows system sound to play when a user attempts to enter text into a WPF TextBox which has already reached it's MaxLength value. How is this possible?
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It's fairly simple to play a sound file, say temp.wav, from Visual Studio C#. I'm looking for a way to do this without temp.wav being locatable from the machine running the program.
IE - I want to read the .WAV file into my solution so that it is somehow inside of my .EXE and be played by it.
Is this possible?
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