What's the best practice for retaining and releasing objects passed to class methods?
For instance, if you have a "class variable" declared like so:
static NSString *_myString = nil
...is the right thing to do this:
+ (void)myClassMethod:(NSString *)param {
_myString = param;
}
... which has the drawback that the caller needs ...
I've a small jQuery plugin that I use for form AJAX validation. There is a callback that alerts the calling script of every "stage" in the validation/submission process.
Some snippets:
(function ($) {
$.fn.formHelper = function (options) {
// settings options etc
var stage = { Start: 1, ErrorReceived: 2, AllErrorsRe...
I am using vc++(2010). I am trying to create a class for server side socket. Here is the header file
#include<winsock.h>
#include<string>
#include<iostream>
using namespace std;
class AcceptSocket
{
// static SOCKET s;
protected:
SOCKET acceptSocket;
public:
AcceptSocket(){};
void setSocket(SOCKET socket);
static void EstablishC...
This is difficult for me to formulate in a Google query (at least one that gives me what I'm looking for) so I've had some trouble finding an answer. I'm sure I'm not the first to ask though. Consider a class like so:
template < class T >
class MyClass
{
private:
static T staticObject;
static T * staticPointerObject;
};
...
te...
Hello,
I've been spoilt with c# coding the last few years and now I'm back onto c++ and finding that I'm having trouble with stuff that is supposed to be simple. I'm using a third party library for gamedev called DarkGDK (any commands which are prefixed with db), however DGDK isn't the problem.
Heres my code:
System.h
#pragma once
#...