For this program
#include <iostream>
using std::cout;
struct C
{
C() { cout << "Default C called!\n"; }
C(const C &rhs) { cout << "CC called!\n"; }
};
const C f()
{
cout << "Entered f()!\n";
return C();
}
int main()
{
C a = f();
C b = a;
return 0;
}
the output I get is:
Entered f()!
Default C called!
...
Specifically, I'm wondering which of these I should write:
{
shared_ptr<GuiContextMenu> subMenu = items[j].subMenu.lock();
if (subMenu)
subMenu->setVisible(false);
}
or:
{
if (items[j].subMenu.lock())
items[j].subMenu.lock()->setVisible(false);
}
I am not required to follow any style guidelines. After o...
I've got a C++ data-structure that is a required "scratchpad" for other computations. It's not long-lived, and it's not frequently used so not performance critical. However, it includes a random number generator amongst other updatable tracking fields, and while the actual value of the generator isn't important, it is important that th...