Flex Tweener still being used
since the development of Tweener is slow I am wondering if Tweener is still the preferred lib, or if there is a different lib that is preferred? ...
since the development of Tweener is slow I am wondering if Tweener is still the preferred lib, or if there is a different lib that is preferred? ...
Hi, I'm trying to infinitely loop a bitmap all the way through the colour spectrum using AS3, Tweener and its ColorShortcuts class. This doesn't loop back to the function "tween1": function tween1():void { Tweener.addTween(image, { _hue: 180, time:5, onComplete:tween2 } ); } function tween2():void { Tweener.addTween(image, { ...
I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class. After tracking down all kinds of buggy behavior, I'm thinking that the problem is that the loaded .swf is making calls to Tweener.removeAllTweens() *(This is just an assumption) and stopping ...
I want my animation to advance 120 pixels each time. Instead, my animation goes back to the bottom, rather than advance from it's new position. It assumes a new position, but always go back to the bottom first. How do I get my animation to advance from it's current position each time? GOAL I want my animation to advance 120 pixels from...
How do I reset my numbers after they count? I want something like an onComplete function. DESCRIPTION My animation advances 120 pixels from it's current position, then flys off the stage. It was looping, and would yoyo to the bottom before advancing. I don't want my numbers yoyoing or flying off the stage. My numbers must move 120 pixel...
Hi guys, Usually I work with TweenLite but I had to modify the code of someone else who worked with Caurina Tweener. I have a basic problem with it! On my scene, I have a simple movie clip filled with black. In this movieclip a bitmap file (jpg). When I make a tween on the alpha of my mc, it seems that there is a delay (in the alpha...
How to import it in Flex? import caurina.transitions.Tweener; It says: 1120: Access of undefined property Tweener. When I do something like: Tweener.addTween(... Thanks, ...
I have a TextField and a Sprite both at y = -20; and they are in the correct position. Then I do this tween. Tweener.addTween(t, {y: 20, time:0.5, transition:"linear"}); Tweener.addTween(noteBar, {y: 20, time:0.5, onComplete:Hold, transition:"linear"}); (t is the TextField and noteBar is the Sprite) What happens when I do this is th...
Hi! for ActionScript there are quite a few "tweening" frameworks to facilitate animating objects. for example TweenLite: http://www.greensock.com/tweenlite/ it allows to animate an arbitrary object with a single line of code: Pseudocode: tween(myObject, 3.0f, {xpos:300}); what this line of code does is instanciating a new tweening ob...
Currently using Tweener and wondering how I can tween a regular variable? private var health:int = 100; // And then somewhere else in the class var amount:int = 50; Tweener.addTween(this.health, {value:amount, onComplete:healCompleted, time:0.5, ...