UnrealScript has always impressed me, somewhat, with it its intrinsic support for states (and latent functions) by grouping/overloading functions and fields into blocks like:
state() SomeState
{
...
function void Foo()
{
GotoState('SomeOtherState');
}
...
}
Which is quite a bit cleaner than using loads of s...
Now that the Unreal Development Kit is out and free to use by anyone, I am pretty excited to try it out. My understanding is that the programming is done through scripting in UnrealScript, I am wondering if any of you guys know of any good articles, tutorials, books, and references for Unreal Script or the Unreal Development Kit.
Docume...
I hope someone here can help me, i been trying to create an placeable actor that will be player controller, but when I try to add it via the "Actor Classes" windows, there is nothing there.
class BallBall extends KActorSpawnable
placeable;
defaultproperties
{
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'...
I get the following error in the UDK Frontend when I try to make my project:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires explicit 'Outer'
The class ZInteraction extends Interaction.
Line 58 is: GetSceneCli...
Upon compiling, I am getting the following error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'
Line 41 is the following:
GetSceneClient().OpenMenu("ZInterface.ZNLGWindow");
But when I search for OpenMenu, I find that it is indeed defi...
I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression
The ZPawn class extends UTPawn.
Line 25 is the following:
DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).M...
I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu.
I'm getting the following compiler error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1
T...
I'm porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me:
Error, Superclass AnimatedCamera of class ZCam not found
Where did AnimatedCamera go?
...
I'm porting a UT3 game to UDK.
It uses a large code library and I'm getting this compiler error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZController_FireWeapon.uc(129) : Error, Unrecognized member 'FocalPoint' in class 'ZController'
ZController extends UTBot. This is the referenced line:
Agent.FocalPoint = ObjectOfAttent...
I've been trying for a couple of days now to learn UDK, but I seem to be stuck at making that leap to understanding how everything works together. I understand the syntax, that's all well and good, and I pretty much get how classes and .ini files interact. As for the API, I have the entire reference as pretty decent Doxygen-style HTML ou...