How are UV coordinates measured?
I've got a 3D modeling program exporting a UV mapped 3D model. However the UV coordinates seem to be invalid or using a system I don't understand. I need help in understanding how UV coordinates map to the pixels of the bitmap (X, Y) I've got a couple of textures in the range of 150x100 to 200x600. Here are some extracts: vt 1.040...