I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows.
However, when I try to use that I get the following:
1>A...
I'm trying to compile Tremolo for iPhone. I've pulled in the files bitwise.c bitwiseARM.s codebook.c dpen.s dsp.c floor0.c floor1.c floor1ARM.s floor_lookup.c framing.c info.c mapping0.c mdct.c mdctARM.s misc.c res012.c into a new target, added the following custom settings:
GCC_PREPROCESSOR_DEFINITIONS = _ARM_ASSEM_
GCC_C_LANGUAGE_STAN...
I've been hunting bugs for the past three days and I've kind of given up. I've plowed through all the samples in the OpenAL SDK and the Vorbis examples, but to no avail, so I hope someone can help me.
The problem:
I record audio using OpenAL, and for debug reasons i output it to C:/out.wav which i can then play with any audio player of...
I recently installed VS2010 and am in the process of recompiling some libraries. It went ok until it was time for libobb and libvorbis. The conversion of the projectfiles failed for some reason.
Has somebody had some experience with this?
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To get the the crux of it, why does the first command work, but the second command does not. They produce slightly differently sized files with different contents:
ffmpeg -i test.wav -f ogg -acodec libvorbis test.a.ogg
ffmpeg -i test.wav -f ogg -acodec libvorbis - > test.b.ogg
test.a.ogg will play properly and has no problems. test.b...
I'm trying to read a Vorbis-Stream and am doing it by the specification.
At start, I've got the Identification, Comment and Setup-Header (starting with the bytes 01,03,05), but I don't know how to determine the length of the individual blocks.
Anyone can help me with that ?
I don't need to decode the stream itself. I just want the metad...