Hi all.
I'm lookin for a portable wiimote library. I want to use the wiimote for the hardware it has (but I don't need to access any data stored on it).
Required features:
access to all the buttons (as an exception, no use of the power button is OK)
make the wiimote play sound
talk to nunchuks and classic controllers
preferably: mak...
I've been doing some Johnny Chung Lee-style Wiimote programming, and am running into problems with the Wiimote's relatively narrow field-of-view and limit of four points. I've bought a Creative Live! camera with an 85-degree field of view and a high resolution.
My prototype application is written in C#, and I'd like to stay there.
...
In a multi-touch environment, how does gesture recognition work? What mathematical methods or algorithms are utilized to recognize or reject data for possible gestures?
I've created some retro-reflective gloves and an IR LED array, coupled with a Wii remote. The Wii remote does internal blob detection and tracks 4 points of IR light a...
There are many libraries that manage the wiimote but I am looking for the "best" one, or at least that has the following features:
open-source
portable (at least Win32 and Linux)
written and usable in c or c++
good coverage of wiimote devices
I rely on people that already used such library. Google is good source of information but it...
Has anyone tried Wiigee? I am planning to use it but I am facing a problem related to bluetooth (I am using BlueCove (latest version)). Whenever I try to compile and run the demo program (which is downloaded from Wiigee site) my wiimote is not detected by BlueCove. I played a lot with wiimote but it's the first time I have tried to conne...
I wonder if it is possible, as the Wiimote has 3 accelerometers, to convert the accelerometers readings to a 3D vector.
I know the trick to extract pitch/roll, but it only uses the X and Z accelerometers, and has the gimbal lock problem.
What I would like is a full 3D vector, that can be converted to a quaternion rotation representatio...
Basically I'm currently using the wiiuse library to get the wiimote working on linux. I want to now be able to control the mouse through the IR readings.
Can somebody point me in the right direction as to how to approach this? I know of uinput but there doesn't seem to be a lot of tutorials/guides on the web.
I'm working with c/c++ so ...
I'm looking for a reliable java api for wiimote. and it should run under windows xp. does anybody here know one?
...
Hi all!
I'm trying to write a Cocoa application which allows me to see what buttons I'm pressing on my Wii Remote. I also want to be able to receive Nunchuck-data and set the LEDs. Does anyone know where I can start?
Oh, yes I did some searches, but I couldn't find anything useful.
Thanks in advance.
...
Hello,
i just teste WiiuseJ library which is a binding for Wiiuse lib and i've noticed some strange thing with the orientation values.
If you hold the wiimote straight the angles are 0, 0, 0 (ignore yaw, i don't use sensor bar)
The thing is when i rotate the wiimote around the Z axis (roll) it goes to 90 degrees, that is correct, but ...
Hi,
I was wondering if anyone can help, I'm using the WiiRemoteJ Java library for connecting to a wiimote. I have the supplied WRLIpml test application up and running but I'm having some problems with the sound being sent to the wiimotes speaker.
I'm using the sample sound file provided with the library, but instead of playing a recog...
hello,
I am developing a PC application that interacts with the Wii Remote. So far I have been using the wiiuse library, which has worked great.
However wiiuse does not support the MotionPlus extension.
I have heard of extensions to implement this by Dolphin and libogc but have not managed to locate this code.
Do you know of code that...
I have to develop some software in my school to utilize the accelerometer in the Wiimote for recording data from experiments, for example finding the acceleration and velocity of a moving object. I understand how the accelerometer values will be used but I am sort of stuck on the programming front. There is a set of things that I would l...
I am very new to Visual C# and can't figure out how to install the wiimote library. Can someone tell me how to do so.
...
Can someone direct me to resources which will guide me through using C# and the Wiimote library. Brian Peek's turorial is far too complex for me. I would ideally like to write a program to get the accelerometer values from the wiimote and print it to the console. I am new to C#.
...
Does anyone know what the refresh rate of the accelerometer in the wiimote is? Is there a way to find out using Visual C#?
...
I am sort of confused on how to access gyroscope data from the wiimotion plus using the wiimote lib beta 1.8. I know for the accelerometer you would do something like this:
Wiimote.WiimoteState.AccelState.Values.X;
For the wiimotion plus, I first need to initialise it by:
Wiimote.InitializeMotionPlus();
After that, I am unsure on h...
How can you use data from the gyroscope to work out the angle of rotation in x,y and z. I am using the gyroscope in the WiiMotion plus amd Brian Peek's Wiimotelib 1.8 beta library.
Any help is greatly appreciated.
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Using:
Wiimote.WiimoteState.MotionPlusState.RawValues;
I can retrive the raw values of the gyroscope from the WiiMotion plus, However, these values for rotational acceleration are completely arbitrary and are of little use to me as they stand.
I believe that:
Wiimote.WiimoteState.MotionPlusState.Values;
will give me the data in g'...
Does anyone know the UUID to connect an android 2.2 device to a WiiMote? The wiimote will not pair, as the wiimote does not require a PIN #.
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