As a long time World of Warcraft player, and a passionate developer I have decided that I would like to combine the two and set about developing some addins. Not only to improve my gameplay experience but as a great opportunity to learn something new.
Does anyone have any advice on how to go about starting out?
Is there an IDE one can us...
This is a WoW (World of Warcraft) lua script question. Not many of these get asked here but I have no where to turn and Stackoverflow is the programmer oasis for answers.
Question:
Wowwiki states that the 2nd, 3rd, 4th arguments are your calling functions 1st, 2nd, 3rd arguments. I don't find this to be true. I find that the 3rd, 4th, ...
I'm new to programming (just started!) and have hit a wall recently. I am making a fansite for World of Warcraft, and I want to link to a popular site (wowhead.com). The following page shows what I'm trying to figure out: http://www.wowhead.com/?talent#ozxZ0xfcRMhuVurhstVhc0c
From what I understand, the "ozxZ0xfcRMhuVurhstVhc0c" part of...
How do you make a combo of two emotes in lua in World of Warcraft work?
function Button2_OnClick()
PlaySoundFile("Interface\\Addons\\Fart\\common_fart[1].wav");
DoEmote("moon");
DoEmote("sit");
DoEmote("dance");
DoEmote("beckon");
end
I am using Wow Addon Studio to make a fart application on Wow.
I used this functi...
I'm developing a simple application that fetches some data from wowarmory.com. What I need to do is fetch reputations for a character. I know where's the api located:
http://www.wowarmory.com/character-reputation.xml?r=Realm&cn=CharacterName
I can fetch the XML and load it into the SimpleXML object but I'm having trouble figuring ...
When I try to set the width of a multiline EditBox widget, it flickers for a moment, then gets set.
Is there a way to get rid of the flickering? Or, alternatively, is there a workaround?
...
Hello guys,
I develop a small game to learn AS and sandy 3D. I want to include a physic engine in my 3D scene. I wanted to use WOW like the sandy tutorial say but the WOW web site is down so it's difficult to develop something without doc.
I search a new physic engine that I can use with sandy 3D.
Do you now that ?
Thanks.
...
I am working on a program that will automatically get your characters stats and whatnot from the wow armory. I already have the html, and i can identify where the string is, but i need to get the "this.effective" value, which in this case is 594. But since its always changing (and so are the other values, i cant just take it a certain po...
In my World of Warcraft addon, I want to set the cursor to a certain image. I do this using SetCursor.
Problem is, whenever the cursor exits my frame and hovers over the WorldFrame, the cursor is reset back to the normal one. I know of a certain addon that does overcome this problem, but I am not too sure how, because its source code is...
The link i want to parse is here. I'm looking to parse it in "real time" so that as things happen i can send myself messages/tweets and what not. I plan on having each element of the XML from the feed as an item of a class/struct. I'm really looking for LINQ to XML examples, and a good book.
I've seen other LINQ to XML articles out th...
I already know that parse the wowarmoy's xml to get the data.
But there are some data that I can't find where to get.
Like this url "http://www.wowarmory.com/item-info.xml?i=40155".
<itemInfo>
<item canAuction="1" icon="inv_jewelcrafting_gem_39" id="40155" level="80" name="Reckless Ametrine" quality="4" type="Orange">
<cost buyPrice...
<item>
<title>Aerie Peak</title>
<link>http://www.wow-europe.com/realmstatus/index.html#Aerie Peak</link>
<description>Aerie Peak - Realm Down - Lang en - Type PvE</description>
<category domain="status">Realm Down</category>
<category domain="language">en</category>
...
I was perusing an Lua code file, and the very top of the file contains:
1 | TradeSkillFrameReset = TradeSkillFrame_LoadUI;
2 |
3 | TradeSkillFrame_LoadUI = function()
4 | TradeSkillFrameReset();
...
112| TradeSkillFrame_LoadUI = TradeSkillFrameReset;
...
114| end;
The very fi...