Hello world.
This question borders between the world of the audio designer and the programmer. While this question might have to be partially answered by that domain of an audio designer, it is sure a problem for the programmer. In our project, we want to loop a sound (background music) while the game timer is greater than one minute le...
So I'm making a game in XNA and I need to use XACT for my songs (rather than media player). I need to use XACT because each song will have multiple layers that combine when played at the same time (bass, lead, drums) etc. I cant use the media player because the media player can only play one song at a time.
Anyways, so lets say I have a...
I have two sound files:
Sound A is an 18 second intro designed to be played once
Sound B is a 1 minute looping track
I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG.
I've tried doing this in code u...
I am using XNA to develop a game which requires both sound effects and music. I'm trying to figure out how to implement the sound engine. Microsoft provides the ability to use the Content Pipeline to load and play audio. However, I also seen people use Xact to do the same thing. My question is, whats the difference and what would be the ...