views:

66

answers:

0

Hi all,

I have been trying to get a simple few animations working in Blend where the user basically navigates through the application.

However, I'm running into the problem where after you animate a value, you cannot change it again unless you change the FillBehaviour property to Stop

Which means that I have to create a Completed event handler that sets the final positions of the animated objects. But the issue here is that I have hundreds of objects, surely I dont have to keep the end state of the UI objects in sync with both the last keyframe and the "setters" in the Completed event?

How do other people handle these complex animations?

I am just now looking into the VisualStateManager, but that has the same issue because it uses Animations/StoryBoards at the end of the day.

Any advice/ideas here would be greatly appreciated.

Mark