I am looking for a way to add more advanced blend modes to my program (ones that I could define myself). How would you suggest going about this with Android?
Setting pixels individually is too slow to be a viable solution.
I am looking for a way to add more advanced blend modes to my program (ones that I could define myself). How would you suggest going about this with Android?
Setting pixels individually is too slow to be a viable solution.
Android supports a subset of OpenGL. That would be the route to take if you're looking for speed.