I am currently implementing something quite similar to checkers. So, I have this table game and there are both white and black pieces. Where there are neither white or black pieces, you dno't have pieces.
I'm currently doing the GetValidMoves()
method that'll return all the current moves one can do with the current board.
I am thus wondering what might be the best way to represent the board. The naive approach would be to have a matrix with 0's 1's and 2's (for no piece, white piece and black piece).
Other idea would be to instead of a matrix representation of the board, have 2 lists(or any other data-structure): one for black pieces, other for white.
I am implementing this game to test some AI algorithms, so my main concern is speed. I will basically put 2 AI players playing each other, for each turn each player should have a list of all his valid moves and then he'll choose what move to do, this always happening until the game ends(some player wins or there's a tie).
PS: I am not asking about the AI algorithm, I just want to know what would be the best data-structure to handle the board, so that it makes it easy to
- Look for all the valid moves for the current player
- Do a move
- Verify the game is not over (it is over when one player lost all his pieces or one player reached the other side of the board).