Say I'm building a board game with a hextile grid, like Settlers of Catan:
Note that each vertex and edge may have an attribute (a road and settlement above).
How would I make a data structure which represents this board? What are the patterns for accessing each tile's neighbors, edges and vertices?
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I'm working on a game as an assignment for school in java.
The game currently is designed for Console.
The game is for 2 players, one attacking from North to South, and the other from West to East. The purpose of the game is to build a "bridge"/"path" between the 2 of your sides before your opponent does.
For example:
A B C D E F
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Hi
I'm developing a two player checkers website. The idea is to allow people sign up and add to a list of friends they have. They can then send or accept requests to/from a friend on their list to play a game of checkers via the site.
I'm using Ruby on Rails to develop it (It’s mandatory in case people think another language is more a...