collision

Trouble implementing collision in a breakout clone.

For this program, I've been using the OpenGL-based reni2D library in Visual C++ 2008 Express Edition. The said library is on this webpage: http://www.involuntaryexercise.com/apps/reni2D.zip The problem I get happens when trying to make a brick from the sprite structure. I've been using an array of bricks, but at the moment have restrict...

Iphone - CGPointIntersectsRect Collision Problem???

The problem is when the player collides with the blackB the player doesn't stop. It slowly continues through the blackB. The IBAction is being used with a game loop. I need a way to freeze the player completely when it collides with the blackB. Any help is welcome, I am a beginner programmer. Thank you! player and blackB are both UIImag...

Where Should Collision Detection Code Be?

Hi guys, I'm writing a pong game and I have a ball class that has velocity x, y, positions and all that stuff that every frame is updated by calling @ball.update, this moves the ball forward by its x_vel and Y_vel etc. My question is Should my collision code be in the loop or in the update method of the ball class? Or should it all be in...