game-development

AS3 OOP Game Development Structure

Hello, I'm wondering what is the best practise for gamedevelopment for actioncript 3. I'm currently in the progress of creating a tile-based game, but I'm already having some troubles using seperate classes. This is the current situation: Main class Generates the tiles Adds player class Adds interface class The interface class con...

How to implement a destroyable wall in iPhone game development

Hi everybody. I'm pretty routined in writing iPhone applications with common UIViews. To extend my skills, I wanted to write a simple 2D game where a player needs to break complex wall structure with limited shoots. One shot should demage the wall, but not break through. A second shot at the same position would break through the wall. ...

What are the key tools and steps it takes to make a 3d video game?

What are the key steps and tools it takes to creating a 3d video game. For example, I understand that a 3d artist will create 3d models in 3d Studio Max, or Maya, but where do these models go from there? Are the 3d models first animated by a 3d animator in 3d Studio Max/Maya? Then do these models along with the animation loops get sen...

OpenGL ES (IPhone) alpha blending looks weird.

I'm writing a game for IPhone in Opengl ES, and I'm experiencing a problem with alpha blending: I'm using glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA) to achieve alpha blending and trying to compose a scene with several "layers" so I can move them separately instead of having a static image. I created a preview in photoshop a...

Any other game SDK besides CORONA for the iphone/ipad

Does anyone know of another good game SDK/Engine for the ipad or iphone other than CORONA? ...

What do I have to learn to create Mafia 3 ?

I am a newbie C++ developer for Ubuntu and Windows. I want to know, what other things ( what 3d engine for example ) I have to learn to create a game like Mafia 2 or GTA IV. ...

Using (Flex)Sprite objects in an MXML-based application

Canvas.addChild() insists any DisplayObject added implements IUIComponent. But I don't want my core graphics engine dependent on Flex. Is there an obvious/common way around this, to have simple graphical objects like Sprites & Shapes in a Flex application? The individual DisplayObject children I want to add as children represent objects ...

peer-to-peer multiplayer game with xmpp

I'm fairly new to multiplayer games. I have made a few for my own fun, but nothing profound. Anyway, I want to make a game that is very cross-platform. The clients would be connected with their facebook accounts on the devices I release the game for (most likely computers (via flash), iPhone, and android). I am a solo developer on a sho...

LWJGL Game Engine Tutorial (Java)

I'm looking to create 3D games with LWJGL, but can't find any good tutorials for my skill level. Anybody have any suggestions? ...

Developing game in Java

Hi, i am thinking of developing simple game in JAVA. This game should look something like: I wonder what technology to use for creating this app? I want to be able to use this game on-line or just do some things on-line. I am thinking about using JAVA applet or simple JAVA application, but i don't know what component gallery to use to ...

Question about my logic for Rhythm game/Iphone Cocos2d

Ok I am a complete newbie at game design and have a question. Ive been working on a rhythm game for the iphone for the past few months now. The game runs well and is getting closer to being finished, however, being my first major project I feel like the underlying way I am doing it is very flawed. We are shooting for 60 fps and it run...

Runtime parsing in Android

I am writing a small game for the android platform (HTC Desire) and i am trying to implement a simple scripting language, mostly to set variables and check if conditions are met. So I thought maybe there was a runtime parser in the android library, that way I can put some of the logic in scripts, instead of in the engine. It's quite ba...

XNA Where to begin?

I am going to look into XNA But i dont know where to start. What book will you recomand? is there a site with tutorials of some kind? ...

Scrolling the 2d world with physics

I'm writing a side scrolling game with physics. Before get my hands dirty i started concentrating on physics and rendering graphics. Initially i thought of keeping every thing static (non scrolling). For physics after referring to many tutorial finally i ended up here http://www.tonypa.pri.ee/vectors/tut08.html. This set of tutorial cove...

GLScene Basic facial expression

i need help on how to do basic facial expression on GLScene like moving the eyes lips eyebrows etc. the 3ds mesh is already given. Any idea? example on http://www.facegen.com/ but i only need the basic. ...

Online fun game for programmers?

Do we have any game for programmers? I forget the name of s site in which we have to train our robot using function to travel like packman. Anyone remember the site? ...

Flash/Flex render culling

Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or s...

Java Working with bits

Let me start by saying I have never really worked with bits before in programming. I have an object that can be in 3 states and I want to represent those states using a 3 bit array. For example: I have a race car and it can go forward,left, and right at a stand still the bits would be 000 If the car was moving forward the bits would b...

Game engine design choise

I heard composition is preferable over inheritance. So when I design my simple game engine I tend to do the following: instead of: Is this a good approach, or should I reconsider? Edit: To clarify the notation. The arrows means inheritance, the arrows with a diamond means composition and the <<>> means interface. More info on the ...

How to create skill tree?

I would like to create a skill tree for my own and a community usage. I have data in format like below: skill_1 [description etc.] requires: none skill_2 [...] requires: skill_1 skill_3 [...] requires: skill_1, skill_2 skill_4 [...] requires: skill_1 OR skill_2 (data format from Civilization 5 units promotion) now i want to change th...