This is a pretty basic question. I am wondering if the Unreal Development Kit can be used for something other than games, specifically a light show simulator and editor. The site says:
Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that...
Now that the Unreal Development Kit is out and free to use by anyone, I am pretty excited to try it out. My understanding is that the programming is done through scripting in UnrealScript, I am wondering if any of you guys know of any good articles, tutorials, books, and references for Unreal Script or the Unreal Development Kit.
Docume...
Now that the Unreal Development Kit for Unreal 3 engine is free I am thinking about utilizing it for an appication. Do you think it is possible to emebedd a Unreal 3 powered 3D window into a .NET (WPF or Windows Forms) and control parts of the gameobjects therein using c#? Is the engine plain c++? Or COM or is there a .NET wrapper or som...
I'm trying to decide which engine I should start using to try to start building a game in.
I had chosen Unity, but upon hearing that Unreal engine 3 had just become kinda free to use, I found myself questioning my decision.
Technically unreal is still the most expensive commercially, then Unity, then Id tech 3(free).
But, it also coul...
I am trying to create a mod in udk by adding jetpacks, so I need the players to jump very high, I can't figure out how to do this in unreal script. Can someone explain how to do this or point me to a good tutorial. thanks
...
I hope someone here can help me, i been trying to create an placeable actor that will be player controller, but when I try to add it via the "Actor Classes" windows, there is nothing there.
class BallBall extends KActorSpawnable
placeable;
defaultproperties
{
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'...
I get the following error in the UDK Frontend when I try to make my project:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires explicit 'Outer'
The class ZInteraction extends Interaction.
Line 58 is: GetSceneCli...
Upon compiling, I am getting the following error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'
Line 41 is the following:
GetSceneClient().OpenMenu("ZInterface.ZNLGWindow");
But when I search for OpenMenu, I find that it is indeed defi...
I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression
The ZPawn class extends UTPawn.
Line 25 is the following:
DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).M...
I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu.
I'm getting the following compiler error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1
T...
I'm porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me:
Error, Superclass AnimatedCamera of class ZCam not found
Where did AnimatedCamera go?
...
I'm porting a UT3 game to UDK.
It uses a large code library and I'm getting this compiler error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZController_FireWeapon.uc(129) : Error, Unrecognized member 'FocalPoint' in class 'ZController'
ZController extends UTBot. This is the referenced line:
Agent.FocalPoint = ObjectOfAttent...
Hi!
I want to learn how to use UDK because I always wanted to make games, etc. Is there anybody who knows a good book or online guide to learn the basics?
Thanks a lot!
...
I've been trying for a couple of days now to learn UDK, but I seem to be stuck at making that leap to understanding how everything works together. I understand the syntax, that's all well and good, and I pretty much get how classes and .ini files interact. As for the API, I have the entire reference as pretty decent Doxygen-style HTML ou...
I wanted to start learning/using UDK but its not mac compatible...
Can anyone suggest other engines that are similar to UDK (2d is good too) and run on a mac.
Thanks!
...
For the past two years I've taught a final year undergraduate course in game development with the main focus being a project in groups of 4-5. I've required that the students use the NeoAxis engine mostly because it what I found accessible, and it comes with a good range of demo games that the students can "evolve" to become their own g...