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I am thinking about migrating a Windows driver into MAC OS X. Now I am just starting to look around to see what is available and there is a lot about objective C and cocoa. Seems that the language and the cocoa framework are high level APIs, am I right to assume that?

I have strong C++ skills and I use them for kernel development, can I use the same skills for Mac driver development (I imagine the answer is yes). Has the MAC any type of application/dev environment for building drivers?

Thanks

+2  A: 

The Apple Hardware & Drivers page has lots of information about Mac driver development. It should be enough to get you started. Some of the highlights:

  • Getting Started - A guided learning path for hardware and driver developers new to Mac OS X.

  • Frameworks - API references organized by framework.

  • USB Sample Code - Resources for developing USB devices and software to access them.

  • FireWire Sample Code - Resources for developing FireWire devices and software to access them.

William Brendel
A: 

Start here http://developer.apple.com/documentation/Darwin/Conceptual/KernelProgramming/About/About.html

Mac development is generally done using Xcode, as it handles various Mac-specific concepts like bundles and frameworks. You will most likely be working in pure C. You will not be using Cocoa for driver development, as that is an application-oriented framework.

John Cromartie