Hey All,
I'm implementing a singleton class as follows:
static Singleton* _singletonInstance;
@implementation Singleton
+(void)initialize
{
_singletonInstance = [[Singleton alloc] init];
}
+(Singleton*)instance
{
return(_singletonInstance);
}
initialize only gets called the first time someone calls instance. I then have a method that I can call to set up some instance variables. So it ends up looking like this.
_singleton = [Singleton instance];
[_singleton setupWithParams: blah];
When i get an instance of this singleton inside an object, it works fine the first time; However, after i dealloc and create a new copy of the object that needs an instance of the singleton, i get a BAD ACCESS error when I try to call the setup function.
Just to test things I print out the address of the instance before I make the setup call and both times they report the same address, but when i check the error log for BAD ACCESS call, it lists a completely different memory address.
Does anyone have any ideas why this pointer to the instance seems to look fine when I print it, but when I make a call to it, it is seemingly pointing to random data?