Hello,
I hope that I can explain my problem well enough for someone to help.
Basically, I have a horizontal scrollbar (ranged 0 to 1000) and an edit control that represents the position of the scrollbar divided by 1000, so that the user can use either the scrollbar to select a range of numbers between 0 and 1 up to a 3 decimal precision (.001, .002, ..., .987, etc.), or enter their own number in the edit box. As they scroll the scrollbar, the number in the edit control changes to reflect the new scroll position. When a new number is entered, the scrollbar sets itself to a new position reflecting the number entered. Meanwhile I also perform some calculations with this number as it changes (through either the scrollbar or the edit control) and display the results in another dialog.
Here is my problem: I'm having trouble deciding which event handlers to use to produce the proper behavior when a user enters a number into the edit control.
I'm using a double value variable called fuelMargin to handle my edit control and a CScrollBar control variable called fuelScroll to handle the scrollbar.
In my HSCROLL event I set the edit control to the scroll position / 1000. No problems there; when the user scrolls the scrollbar the edit box is correctly updated.
As for the edit box, my first attempt was an ONCHANGE event:
void MarginDlg::OnEnChangeFueledit()
{
CEdit* editBox;
editBox = (CEdit*)GetDlgItem(IDC_FUELEDIT);
CString editString;
editBox->GetWindowText(editString);
if (editString.Compare(".") != 0 && editString.Compare("0.") != 0
&& editString.Compare(".0") != 0 && editString.Compare("0.0") != 0
&& editString.Compare(".00") != 0 && editString.Compare("0.00") != 0)
{
UpdateData();
UpdateData(FALSE);
if (fuelMargin > 1)
{
UpdateData();
fuelMargin = 1;
UpdateData(FALSE);
}
if (fuelMargin < 0)
{
UpdateData();
fuelMargin = 0;
UpdateData(FALSE);
}
fuelScroll.SetScrollPos(int(fuelMargin*1000));
}
}
I needed that first if statement in there to keep from doing an UpdateData() when the user is trying to type a number like .5 or .05 or .005. It does produce a few wonky behaviors, though; when the user tries to type something like .56, after the .5 an UpdateData() is performed, the number becomes 0.5, and the cursor is moved to the far left, so if they tried to type .56 they would accidentally end up typing 60.5 -- which goes to 1, since I won't let them enter numbers lower than 0 or higher than 1. If they enter 0.56, however, this behavior is avoided.
For my second attempt, I commented out my ONCHANGE event and put in an ONKILLFOCUS event instead:
void MarginDlg::OnEnKillfocusFueledit()
{
UpdateData();
UpdateData(FALSE);
if (fuelMargin > 1)
{
UpdateData();
fuelMargin = 1;
UpdateData(FALSE);
}
if (fuelMargin < 0)
{
UpdateData();
fuelMargin = 0;
UpdateData(FALSE);
}
fuelScroll.SetScrollPos(int(fuelMargin*1000));
}
So now the user can finish typing their number and all is hunky dory--as long as they click out of the edit box. The scrollbar won't move and results won't be calculated until the box loses focus.
I want the results to be calculated as the numbers in the box are being typed; I want the scrollbar to move as the numbers are being typed. But I don't want typing to be disrupted, i.e. the actual numbers in the box changed or the cursor moved in any way.
Suggestions?
Thanks!