Ok, so I'll try to be as descriptive as possible.
I'm working on a project for a client that requires a jibjab-style masking feature of an uploaded image.
I would like to be able to generate a database-storable object that contains anchor/control positions of a bezier shape, so I can pull it out later and re-mask the object. This all is pretty easy to do, except for one catch : I need to create the bezier object from a user-drawn outline.
So far, here's how I imagine the process going:
on mouse down, create a new sprite, beginFill, and moveTo mouse position.
on mouse move, lineTo an XY coordinate.
on mouse up, endFill.
This all works just great. I could just store the info here, but I would be looking at a GIGANTIC object full of tons of pretty useless x/y coordinates, and no way to really make fine-tuning changes outside of putting handles on every pixel. (I may as well give the end user a pencil tool...)
Here's what I'm thinking as far as bezier curve calculation goes :
1: Figure out when I need to start a new curve, and track the xy of the pixel on this interval. I'm imagining this being just a pixel count, maybe just increment a count variable per mouse move and make a new one every x pixels. The issue here is some curves would be inaccurate, and others unnecessary, but I really just need a general area, not an exact representation, so it could work. I'd be happier with something a little smarter though.
2: take each new x/y, store it as an anchor, and figure out where a control would go to make the line curve between this and the last anchor. this is where I get really hung up. I'm sure someone has done this in flash, but no amount of googling can seem to help me out with the way to get this done. I've done a lot of sketching and what little math I can wrap my brain around, but can't seem to figure out a way of converting pixels to beziers.
Is this possible? All I really need is something that will get close to the same shape. I'm thinking about maybe only placing anchors when the angle of the next pixel is beyond 180 degrees in relation to the current line or something, and just grabbing the edge of the arc between these changes, but no matter how hard I try, I can't seem to figure out how to get this working!
Thanks for your help, I'll be sure to post my progress here as I go, I think this could be really useful in many applications, as long as it's actually feasible...
Jesse