It's worth knowing that some implementations have #pragma once
and/or a header-include-guard detection optimisation, and that in both cases the preprocessor will automatically skip opening, reading, or processing a header file which it has included before.
So on those compilers, including MSVC and GCC, this "optimisation" is pointless, and it should be the header files responsibility to handle multiple inclusion. However, it's possible that this is an optimisation for compilers where #include is very inefficient. Is the code pathologically portable, and <windows.h>
refers not to the well-known Win32 header file, but to some user-defined header file of the same name?
It's also possible that the header files don't have multiple-include guards, and that this check is actually essential. In which case I'd suggest changing the headers. The whole point of headers is as a substitute for copy-and-pasting code about the place: it shouldn't take three lines to include a header.
Edit:
Since you say you only care about MSVC, I would either:
- do a mass edit, time the build just to make sure the previous programmer doesn't know something I don't. Maybe add
#pragma once
if it helps. Use precompiled headers if all this really is slowing things down.
- Ignore it, but don't use the guards for new files or for new
#include
s added to old files.
Depending on whether I had more important things to worry about. This is a classic Friday-afternoon job, I wouldn't spend potentially-productive time on it ;-)