I have some code that looks like this:
actualColor = 0;
targetColors = [NSArray arrayWithObjects:[UIColor blueColor],
[UIColor purpleColor],
[UIColor greenColor],
[UIColor brownColor],
[UIColor cyanColor], nil];
timer = [NSTimer scheduledTimerWithTimeInterval:3.0
target:self
selector:@selector(switchScreen)
userInfo:nil
repeats:YES];
And in the selector i have this:
- (void) switchScreen
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelegate:self];
int totalItens = [targetColors count];
NSLog(@"Total Colors: %i",totalItens);
if(actualColor >= [targetColors count])
{
actualColor = 0;
}
UIColor *targetColor = [targetColors objectAtIndex:actualColor];
if(!firstUsed)
{
[firstView setBackgroundColor:targetColor];
[secondView setAlpha:0.0];
[firstView setAlpha:1.0];
firstUsed = YES;
}
else
{
[firstView setBackgroundColor:targetColor];
[secondView setAlpha:1.0];
[firstView setAlpha:0.0];
firstUsed = NO;
}
[UIView commitAnimations];
actualColor++;
}
But it seems that I cannot access my array inside the scheduledTimer Action! Have I perhaps missed something?