I'm trying to use std::string
instead of char*
whenever possible, but I worry I may be degrading performance too much. Is this a good way of returning strings (no error checking for brevity)?
std::string linux_settings_provider::get_home_folder() {
return std::string(getenv("HOME"));
}
Also, a related question: when accepting strings as parameters, should I receive them as const std::string&
or const char*
?
Thanks.