You're on the right track so far.
Sticking with the code you already have, here is how advanceTimer
method should look to make it work:
- (void)advanceTimer:(NSTimer *)timer
{
[countdown setIntegerValue:([countdown integerValue] - 1)];
if ([countdown integerValue] == 0)
{
// code to stop the timer
}
}
edit:
To make the whole thing more object-oriented, and to avoid converting from strings to numbers and back every time, I would instead do something like this:
// Controller.h:
@interface Controller
{
int counter;
IBOutlet NSTextField * countdownField;
}
@property (assign) int counter;
- (IBAction)startCountdown:(id)sender;
@end
// Controller.m:
@implementation Controller
- (IBAction)startCountdown:(id)sender
{
counter = 60;
NSTimer *countdownTimer = [NSTimer scheduledTimerWithTimeInterval:1
target:self
selector:@selector(advanceTimer:)
userInfo:nil
repeats:YES];
}
- (void)advaceTimer:(NSTimer *)timer
{
[self setCounter:(counter -1)];
[countdownField setIntegerValue:counter];
if (counter <= 0) { [timer invalidate]; }
}
@end
And, if you can make use of bindings, you could simply bind the text field's intValue
to the counter
property of the Controller
. This would allow you to elminate the IBOutlet
in the class interface, and the setIntegerValue:
line in advanceTimer
.
update: Removed the code which adds the timer to the run loop twice. Thank you to Nikolai Ruhe and nschmidt for noticing that error.
update: Used the setIntegerValue
method to simplify the code, as per nschmidt.