I've created an object called loginInterface in flex builder. When this object is initialized it loads the login interface, creating buttons, input boxes and so on.
I created a method for this object called unload. I also have a method which returns whether the interface has been loaded yet. Now, I want to unload the object so that the screen will not only have space for a new interface but the objects should also really be removed so that that memory can be re-allocated.
The loginInterface.as class file:
package
{
//import required libraries
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.net.navigateToURL;
public class LoginInterface extends Sprite
{
private var welcomeLabel:CustomLabel;
private var versionLabel:CustomLabel;
private var loginButton:CustomButton;
private var registerButton:CustomButton;
private var usernameLabel:CustomLabel;
private var passwordLabel:CustomLabel;
private var usernameInputBox:CustomInputBox;
private var passwordInputBox:CustomInputBox;
private var loaded:Boolean = false;
public function LoginInterface()
{
trace("LoginInterface object loaded.");
init(); //initialize the login interface
}
public function init():void //initialize the login interface
{
trace("LoginInterface init method was called.");
//create objects
welcomeLabel = new CustomLabel(200, 100, 500, 30, "Welcome to the ALPHA client."); //welcome label
versionLabel = new CustomLabel(200, 120, 500, 30, "Version: v1.0.000", "Arial", 0x000000, 12); //version label
loginButton = new CustomButton(300, 300, 100, 30, "Login"); //login button
registerButton = new CustomButton(400, 300, 100, 30, "Register") //register button
usernameLabel = new CustomLabel(200, 200, 200, 30, "username: "); //username label
passwordLabel = new CustomLabel(200, 240, 200, 30, "password: "); //password label
usernameInputBox = new CustomInputBox(300, 200, 200, 30, false, 0x6D7B8D); //username input box
passwordInputBox = new CustomInputBox(300, 240, 200, 30, true, 0x6D7B8D); //password input box
//add objects to the display tree
addChild(welcomeLabel);
addChild(versionLabel);
addChild(loginButton);
addChild(registerButton);
addChild(usernameInputBox);
addChild(usernameLabel);
addChild(passwordInputBox);
addChild(passwordLabel);
//register object events
registerButton.addEventListener(MouseEvent.CLICK, registerClicked); //register button is clicked
loginButton.addEventListener(MouseEvent.CLICK, loginClicked); //login button is clicked
//interface has been loaded
loaded = true;
}
public function isLoaded():Boolean
{
if (loaded) return true;
return false;
}
public function unload():void
{
if (!loaded) return;
//welcomeLabel
removeChild(welcomeLabel);
welcomeLabel = null;
//versionLabel
removeChild(versionLabel);
versionLabel = null;
//loginButton
loginButton.removeEventListener(MouseEvent.CLICK, loginClicked);
removeChild(loginButton);
loginButton = null;
//registerButton
registerButton.removeEventListener(MouseEvent.CLICK, registerClicked);
removeChild(registerButton);
registerButton = null;
//usernameInputBox
removeChild(usernameInputBox);
usernameInputBox = null;
//usernameLabel
removeChild(usernameLabel);
usernameLabel = null;
//passwordInputBox
removeChild(passwordInputBox);
passwordInputBox = null;
//passwordLabel
removeChild(passwordLabel);
passwordLabel = null;
//set loaded to false
loaded = false;
}
private function loginClicked(event:MouseEvent):void
{
trace("Login button has been clicked.");
var username:String = usernameInputBox.text;
var password:String = passwordInputBox.text;
if (!checkLogin(username, password)) {
new Alert("Please enter a correct username and password.");
}
else {
trace("Creating socket connection.");
var socketConnection:SocketConnection = new SocketConnection(this);
}
}
private function checkLogin(username:String, password:String):Boolean
{
if ((username == "") || (password == "")) {
return false;
}
return true;
}
private function registerClicked(event:MouseEvent):void
{
trace("Register button has been clicked.");
var url:URLRequest = new URLRequest("http://url.com/client/register.php");
navigateToURL(url, "_blank");
}
}
}
Please see the init function where the objects are loaded and the unload function where they should be unloaded. This, visually, works. Is it however the best way to do it - and does it even make these objects unload from memory by the garbage collector after a while?