I have 2 slight problems : chipmunk collision detection : i'm developping a game where i detect collisions between a ball and some static polygon shapes. this is working but "partially", meaning that it works for around 5 game scenes (level 1 - 5 , for ex.) but fails for the 6th one, and then on the 7th scene everything works ok etc.. basically, the collision detection is working but fails at times..
I don't think its a problem with setting spaces, bodies etc.. because everything works ok for a while and the error only occurs once after a series of "correct scenes". At 1st i thought the problem was my not removing shapes and bodies from the space after a scene is over, but the problem still continues after removed the bodies and shapes from the space.
cocos2d : as for cocos2d, i have the impression that the accelerometer activation fails at times.
has anyone come across any of these problems? any suggestions are welcome, thanks.
Posts: 1 Joined: Wed Jun 24, 2009 2:34 pm