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answers:

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I have a Windows Mobile 5 application that uses OpenGL ES 1.1. It works on Windows Mobile phones (5, 6 and 6.1), but I can't seem to get it working in the emulator.

I've tried downloading Vincent (SW OpenGL ES library) and placing its DLL with my application, but that didn't work. Any suggestions?

EDIT: The problem only happens when I try to use GL. There is no problem running "regular" code on the emulator.

A: 

I have the Pocket PC WM 5.0 MSFP emulator and the Pidion 5000 device, with Windows Mobile 6.0.

The Pidion executes ARMV4I code but the emulator can't run code that is compiled for ARMV4I processors, but it will run ARMV4 code.

Nick D
I'm actually running ARMv5TE code, but that isn't the problem. Apps that don't use GL ES run fine on the emulator.
Tal Pressman
Oh, ok. If you don't built that code then you should check which processors your emulator supports. Are you sure that the emulator has no problem running *their binary* machine code?
Nick D