I am using a QWinWidget inside of an MFC dialog and the QWinWidget is not drawing itself correctly and it is not handling keyboard input correctly.
Repainting [Unsolved]
Within the QWinWidget, I have a QTableWidget. When I scroll the QTableWidget, it does not redraw itself until I stop scrolling, at which point it redraws everything. Similarly, I can type into cells in the QTableWidget and the control is not updated until I force it to re-update by scrolling up or down (it re-updates when the scrolling stops).
Since this QWinWidget is housed in an MFC CDialog, I tried overriding the CDialog's OnPaint method and only call the QWinWidget::repaint method, however this has the opposite problem where now only the QWinWidget is updated and the CDialog is never redrawn, resulting in artifacts. If I call QWinWidget::repaint and CDialog::OnPaint, the result is the same as not overriding the OnPaint method. Has anyone ever seen this problem or know how to resolve it?
Keyboard Input [Solved]
None of the controls within the QWinWidget respond to the tab key or arrow keys correctly. The tab/arrow keys simply skip over the entire QWinWidget (and all child controls). Even if I click inside the QWinWidget and select a control, the next time I press the tab key, it skips the focus completely out of the entire QWinWidget.
I noticed that the QWinWidget has two functions, QWinWidget::focusNextPrevChild and QWinWidget::focusInEvent and both of them have a comment header saying "\reimp". Am I supposed to override these functions in order to get correct tab functionality? If so, how can these functions be implemented for correct tab functionality.