I'm trying to implement a Save State for my iPhone App.
I've got a plist file called SaveData.plist and I can read it in via the following
NSString *pListPath2 = [bundle pathForResource:@"SaveData" ofType:@"plist"];
NSDictionary *dictionary2 = [[NSDictionary alloc] initWithContentsOfFile:pListPath2];
self.SaveData = dictionary2;
[dictionary release];
The Plist file has members
SavedGame which is a Boolean to tell the app if there really is valid data here (if they did not exit the app in the middle of a game, I don't want their to be a Restore Point.
Score which is an NSNumber. Time which is an NSNumber
Playfield which is a 16 element array of NSNumbers
How do I access those elements inside of the NSDictionary?