What is a common practice for the storage of a list of base class pointers each of which can describe a polymorphic derived class?
To elaborate and in the interest of a simple example lets assume that I have a set of classes with the following goals:
- An abstract base class whose purpose is to enforce a common functionality on its derived classes.
- A set of derived classes which: can perform a common functionality, are inherently copyable (this is important), and are serializable.
Now alongside this required functionality I want to address the following key points:
- I want the use of this system to be safe; I don't want a user to have undefined errors when he/she erroneously casts a base class pointer to the wrong derived type.
- Additionally I want as much as possible the work for copying/serializing this list to be taken care of automatically. The reason for this is, as a new derived type is added I don't want to have to search through many source files and make sure everything will be compatible.
The following code demonstrates a simple case of this, and my proposed (again I am looking for a common well thought out method of doing this, mine may not be so good) solution.
class Shape {
public:
virtual void draw() const = 0;
virtual void serialize();
protected:
int shapeType;
};
class Square : public Shape
{
public:
void draw const; // draw code here.
void serialize(); // serialization here.
private:
// square member variables.
};
class Circle : public Shape
{
public:
void draw const; // draw code here.
void serialize(); // serialization here.
private:
// circle member variables.
};
// The proposed solution: rather than store list<shape*>, store a generic shape type which
// takes care of copying, saving, loading and throws errors when erroneous casting is done.
class GenericShape
{
public:
GenericShape( const Square& shape );
GenericShape( const Circle& shape );
~GenericShape();
operator const Square& (); // Throw error here if a circle tries to get a square!
operator const Circle& (); // Throw error here if a square tries to get a circle!
private:
Shape* copyShape( const Shape* otherShape );
Shape* m_pShape; // The internally stored pointer to a base type.
};
The above code is certainly missing some items, firstly the base class would have a single constructor requiring the type, the derived classes would internally call this during their construction. Additionally in the GenericShape class, copy/assignment constructor/operator would be present.
Sorry for the long post, trying to explain my intents fully. On that note, and to re-iterate: above is my solution, but this likely has some serious flaws and I would be happy to hear about them, and the other solutions out there!
Thank you