I am trying to rotate a 3D model in both forward (counter-clockwise) and reverse (clockwise) rotation directions in orthographic mode. glRotatef() automatically executes a forward rotation but I cannot get a reverse rotation. I have tried the following methods and none of them give me results:
//(Provide a negative rotation angle of -1 degree)
glrotatef(-1.0, 0.0, 1.0, 0.0);
//(Set a negative axis)
glrotatef(1.0, 0.0, -1.0, 0.0);
Is this a limitation in OpenGL ES 1.1? How can I get REVERSE (clockwise) rotation in OpenGL ES?