Another option is to implement the copying method in the source object, e.g.:
interface Has3DCoords {
void setLocation(double x, double y, double z);
void copyCoordsTo(Has3DCoords dest);
}
You would then implement copying with a piece of code like:
class Thing implements Has3DCoords {
private Point3D loc;
// ...
void setLocation(double x, double y, double z) {
loc.setLocation(x, y, z);
// or: loc = new Point3D(x, y, z);
}
void copyCoordsTo(Has3DCoords dest) {
loc.copyCoordsTo(dest);
// or: dest.setLocation(loc.getX(), loc.getY(), loc.getZ());
}
OtherThing createOtherThing() {
OtherThing result = new OtherThing();
this.copyCoordsTo(result);
return result;
}
}
This can be useful if:
- It does not make sense to clone the whole object
- There is a group of related properties that are often copied as one unit
- You do not want to expose
loc
as a property of Thing
- The number of properties is large (or there are many such groups) so a constructor that required all of them as parameters would be unwieldy.