Is there any good reason to use C-strings in C++ nowadays? My textbook uses them in examples at some points, and I really feel like it would be easier just to use a std::string.
STL strings are certainly far easier to use, and I don't see any reason to not use them.
If you need to interact with a library that only takes C-style strings as arguments, you can always call the c_str() method of the string class.
The only reasons I've had to use them is when interfacing with 3rd party libraries that use C style strings. There might also be esoteric situations where you would use C style strings for performance reasons, but more often than not, using methods on C++ strings is probably faster due to inlining and specialization, etc.
You can use the c_str() method in many cases when working with those sort of APIs, but you should be aware that the char * returned is const, and you should not modify the string via that pointer. In those sort of situations, you can still use a vector<char> instead, and at least get the benefit of easier memory management.
Let's say you have some string constants in your code, which is a pretty common need. It's better to define these as C strings than as C++ objects -- more lightweight, portable, etc. Now, if you're going to be passing these strings to various functions, it's nice if these functions accept a C string instead of requiring a C++ string object.
Of course, if the strings are mutable, then it's much more convenient to use C++ string objects.
If the C++ code is "deep" (close to the kernel, heavily dependent on C libraries, etc.) you may want to use C strings explicitly to avoid lots of conversions in to and out of std::string. Of, if you're interfacing with other language domains (Python, Ruby, etc.) you might do so for the same reason. Otherwise, use std::string.
If a function needs a constant string I still prefer to use 'const char*' (or const wchar_t*) even if the program uses std::string, CString, EString or whatever elsewhere.
There are just too many sources of strings in a large code base to be sure the caller will have the string as a std::string and 'const char*' is the lowest common denominator.
Given the choice, there is generally no reason to choose primitive C strings (char*
) over C++ strings (std::string
). However, often you don't have the luxury of choice. For instance, std::fstream
's constructors take C strings, for historical reasons. Also, C libraries (you guessed it!) use C strings.
In your own C++ code it is best to use std::string
and extract the object's C string as needed by using the c_str()
function of std::string
.
Textbooks feature old-school C strings because many basic functions still expect them as arguments, or return them. Additionally, it gives some insight into the underlying structure of the string in memory.
It depends on the libraries you're using. For example, when working with the MFC, it's often easier to use CString when working with various parts of the Windows API. It also seems to perform better than std::string in Win32 applications.
However, std::string is part of the C++ standard, so if you want better portability, go with std::string.
For applications such as most embedded platforms where you do not have the luxury of a heap to store the strings being manipulated, and where deterministic preallocation of string buffers is required.
c strings don't carry the overhead of being a class.
c strings generally can result in faster code, as they are closer to the machine level
This is not to say, you can't write bad code with them. They can be misused, like every other construct.
There is a wealth of libary calls that demand them for historical reasons.
Learn to use c strings, and stl strings, and use each when it makes sense to do so.
The usual reason to do it is that you enjoy writing buffer overflows in your string handling. Counted strings are so superior to terminated strings it's hard to see why the C designers ever used terminated strings. It was a bad decision then; it's a bad decision now.
Memory control. I recently had to handle strings (actually blobs from a database) about 200-300 MB in size, in a massively multithreaded application. It was a situation where just-one-more copy of the string might have burst the 32bit address space. I had to know exactly how many copies of the string existed. Although I'm an STL evangelist, I used char * then because it gave me the guarantee that no extra memory or even extra copy was allocated. I knew exactly how much space it would need.
Apart from that, standard STL string processing misses out on some great C functions for string processing/parsing. Thankfully, std::string has the c_str() method for const access to the internal buffer. To use printf() you still have to use char * though (what a crazy idea of the C++ team to not include (s)printf-like functionality, one of the most useful functions EVER in C. I hope boost::format will soon be included in the STL.
A couple more memory control notes:
C strings are POD types, so they can be allocated in your application's read-only data segment. If you declare and define std::string
constants at namespace scope, the compiler will generate additional code that runs before main()
that calls the std::string
constructor for each constant. If your application has many constant strings (e.g. if you have generated C++ code that uses constant strings), C strings may be preferable in this situation.
Some implementations of std::string
support a feature called SSO ("short string optimization" or "small string optimization") where the std::string
class contains storage for strings up to a certain length. This increases the size of std::string
but often significantly reduces the frequency of free-store allocations/deallocations, improving performance. If your implementation of std::string
does not support SSO, then constructing an empty std::string
on the stack will still perform a free-store allocation. If that is the case, using temporary stack-allocated C strings may be helpful for performance-critical code that uses strings. Of course, you have to be careful not to shoot yourself in the foot when you do this.
Some posts mention memory concerns. That might be a good reason to shun std::string, but char* probably is not the best replacement. It's still an OO language. Your own string class is probably better than a char*. It may even be more efficient - you can apply the Small String Optimization, for instance.
In my case, I was trying to get about 1GB worth of strings out of a 2GB file, stuff them in records with about 60 fields and then sort them 7 times of different fields. My predecessors code took 25 hours with char*, my code ran in 1 hour.
1) "string constant" is a C string (const char *), converting it to const std::string& is run-time process, not necessarily simple or optimized. 2) fstream library uses c-style strings to pass file names.
My rule of thumb is to pass const std::string& if I am about to use the data as std::string anyway (say, when I store them in a vector), and const char * in other cases.
After spending far, far, too much time debugging initialization rules and every conceivable string implementation on several platforms we require static strings to be const char*.
After spending far, far, too much time debugging bad char* code and memory leaks I suggest that all non-static strings be some type of string object ... until profiling shows that you can and should do something better ;-)