Why is it wrong to use std::auto_ptr<>
with STL containers?
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3349answers:
5The copy semantics of auto_ptr
are not compatible with the containers.
Specifically, copying one auto_ptr
to another does not create two equal objects since one has lost its ownership of the pointer.
More specifically, copying an auto_ptr
causes one of the copies to let go of the pointer. Which of these remains in the container is not defined. Therefore, you can randomly lose access to pointers if you store auto_ptrs
in the containers.
The STL containers need to be able to copy the items you store in them, and are designed to expect the original and the copy to be equivalent. auto pointer objects have a completely different contract, whereby copying creates a transfer of ownership. This means that containers of auto_ptr will exhibit strange behaviour, depending on usage.
There is a detailed description of what can go wrong in Effective STL (Scott Meyers) item 8 and also a not-so-detailed description in Effective C++ (Scott Meyers) item 13.
STL containers store copies of contained items. When an auto_ptr is copied, it sets the old ptr to null. Many container methods are broken by this behavior.
The C++ Standard says that an STL element must be "copy-constructible" and "assignable." In other words, an element must be able to be assigned or copied and the two elements are logically independent. std::auto_pr does not fulfill this requirement.
Take for example this code:
class X
{
};
std::vector<std::auto_ptr<X> > vecX;
vecX.push_back(new X);
std::auto_ptr<X> pX = vecX[0]; // vecX[0] is assigned NULL.
To overcome this limitation, you should use the shared_ptr
or weak_ptr
smart pointers defined by TR1 or the boost libraries. Here is the boost library documentation for these smart pointers. Another alternative to consider in C++0x is unique_ptr
.