Hi,
Does anyone know any good book or web resource for geometric and mathematical fundamentals of augmented reality?
Thanks!
Hi,
Does anyone know any good book or web resource for geometric and mathematical fundamentals of augmented reality?
Thanks!
Here's a good library for Augmented Reality:
Ports to various platforms:
A simple but still impressive sample application using this library:
A great read is Chapter 10 of the Black Art of 3d Game Programming. All the AR/3D maths you'll ever need is there.
Once you've mastered this stuff, you'll be ready for 3d spatial projections etc, for AR/Target tracking.
I can't point any specific book right now, but depending on your math background I'd suggest go in this order
After those 4 two you can understand rectangular marker tracking
After that you can understand markerless tracking
And some more advanced math which is used in cutting edge AR: