I'm developing a game for iPhone and is pretty far along, but one thing bugs me when using Instrument a see that something called opengl_error_break is taking LOTS of valueable time. The caller seems to be MBXGLEngine which is a part of the OpenGLES framework but I have no idea of what it does or how to debug it.
Does any one here have a clue about this? Here's a screen dump that can be of help.