I have this code to mask an image. Basically, I only work with PNG images. So I have a 300x400 PNG image with 24bits of color (PNG-24). I am not sure if it also has an alpha channel. But there's no transparency in it.
Then, there is the image mask which is PNG-8bit without alpha channel. It is just black, grayscale and white.
I create both images as UIImage. Both display correctly when putting them into an UIImageView.
Then I create an UIImage out of them which contains the results of the masking operation, with this code:
+ (UIImage*)maskImage:(UIImage*)image withMask:(UIImage*)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
return [UIImage imageWithCGImage:masked];
}
here's what I do with that:
UIImage *image = [UIImage imageNamed:@"coloredImagePNG24.png"];
UIImage *maskImage = [UIImage imageNamed:@"theMaskPNG8_Grayscale_NoAlpha.png"];
UIImage *maskedImage = [MyGraphicUtils maskImage:image withMask:maskImage];
UIImageView *testImageView = [[UIImageView alloc] initWithImage:maskedImage];
testImageView.backgroundColor = [UIColor clearColor];
testImageView.opaque = NO;
After all that, the coloredImagePNG24.png stays totally intact as it is. No masking is happening. But now the weird thing is: If I turn that around, i.e. use this image as the mask, and the mask as the color-image-to-mask, then I get something very ugly in grayscale (but masked ;) ).
Any idea what's wrong with my code?
UPDATE: I just googled for an different b/w png to use it as a mask. And then this one worked! But the one I made by myself does not work. So I assume that the code has big image decoding problems. I would have to "normalize" the images to a specific format, so that it works.