Info on this can be found here and there, but is there a definite answer? Does anyone know from experience that his leaking app has approved or that his app was rejected "because it was leaking"?
I am close to submitting a game that leaks a very small amount of data (32 bytes at a time), about once or twice a minute. Since the play cycle of the game ranges from 3 to 10 minutes, I know this is not going to be a big deal. So shall I invest time in tracking and tackling the leak?
(Don't tell me "you should always fix leaks" I know that and I agree, but sometimes we have to compromise some quality)