I am trying to use PVRTC images instead of PNG's. The problem is, that I am not able to map see them.
Here is my code:
glGenTextures(1, &bg1Texture);
glBindTexture(GL_TEXTURE_2D, bg1Texture);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
NSString *path = [[NSBundle mainBundle] pathForResource:@"starfield_00" ofType:@"pvr"];
NSData *texData = [[NSData alloc] initWithContentsOfFile:path];
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 512, 512, 0, [texData length], [texData bytes]);
[texData release];
I use this command to create the compressed textures:
texturetool -e PVRTC --bits-per-pixel-2 -o starfield_00.pvr -f PVR starfield_00.png
glGetError() returns 1281 (failed to bind texture). However if i check with glIsTexture (), it returns true.
Any ideas? Oh and I use OpenGL ES on the iPhone.