Hi,
How would I animate a circle on the iPhone so that the arc starts at "0 degrees" and ends at "360 degrees"?
Advance Thanks, Sat
Hi,
How would I animate a circle on the iPhone so that the arc starts at "0 degrees" and ends at "360 degrees"?
Advance Thanks, Sat
You need to read the Quartz 2D Programming Guide's section on arcs. (I am assuming you are creating an app with the Cocoa Touch API, not a web app.) You also need to know how to set up a custom animation. You will have to create a custom UIView or CALayer to do the drawing, and create a property (arc degree) that can be animated with a CAAnimation object. Alternatively, you can control the animation using an NSTimer instead. You pretty much have to have a grasp of these classes (and others) to pull this off.
you should read the documentation that Felixyz provided and if you want an example of how to animate the circle have a look over the MBProgressHUD at this link link text. The loader has two modes one with a UIViewActivityIndicator and a progress indicator(a filling circle that it is animated from 0 to 360 degress) i think the last mode is what you want.
the fallowing code is from copy/paste from that implementation that animates the circle:
- (void)drawRect:(CGRect)rect {
CGRect allRect = self.bounds;
CGRect circleRect = CGRectMake(allRect.origin.x + 2, allRect.origin.y + 2, allRect.size.width - 4, allRect.size.height - 4);
CGContextRef context = UIGraphicsGetCurrentContext();
// Draw background
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 0.1); // translucent white
CGContextSetLineWidth(context, 2.0);
CGContextFillEllipseInRect(context, circleRect);
CGContextStrokeEllipseInRect(context, circleRect);
// Draw progress
float x = (allRect.size.width / 2);
float y = (allRect.size.height / 2);
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextMoveToPoint(context, x, y);
CGContextAddArc(context, x, y, (allRect.size.width - 4) / 2, -(PI / 2), (self.progress * 2 * PI) - PI / 2, 0);
CGContextClosePath(context); CGContextFillPath(context);
}
but read the documentation first! hope it helps