We just released our first iPhone app update, and a few users have complained that--after installing the update--the app crashes right after launching. Apparently, rebooting the phone solves the problem.
The only change we made to the AppDelegate was the addition of the Pinch Media Analytics library, which doesn't seem to be the culprit. We've found articles online that say this used to be a common problem and that it has to do with DRM issues or something like that.
Our app requires OS 2.2.1, but the Pinch Media documentation said to change the "Base SDK" to 3.0 and the "Target OS" to 2.2.1 within the Xcode build settings. I haven't heard of this technique causing problems. Maybe I'm just in the dark here?
Any advice would be greatly appreciated!