For example, I can access them like this:
self.layer.transform.m32
but I can't assign a value to it, like
self.layer.transform.m32 = 0.3f;
it says invalid assignment. But shouldn't that actually work?
struct CATransform3D
{
CGFloat m11, m12, m13, m14;
CGFloat m21, m22, m23, m24;
CGFloat m31, m32, m33, m34;
CGFloat m41, m42, m43, m44;
};
at least Xcode does recognize all these fields in the matrix.