The ultimate goal is comparing 2 binaries built from exact same source in exact same environment and being able to tell that they indeed are functionally equivalent.
One application for this would be focusing QA time on things that were actually changed between releases, as well as change monitoring in general.
MSVC in tandem with PE format naturally makes this very hard to do.
So far I found and neutralized those things:
- PE timestamp and checksum
- Digital signature directory entry
- Debugger section timestamp
- PDB signature, age and file path
- Resources timestamp
- All file/product versions in VS_VERSION_INFO resource
- Digital signature section
I parse PE, find offsets and sizes for all those things and ignore byte ranges when comparing binaries. Works like charm (well, for the few tests I've run it). I can tell that signed executable with version 1.0.2.0 built on Win Server 2008 is equal to unsigned one, of version 10.6.6.6, build on my Win XP dev box, as long as compiler version and all sources and headers are the same. This seems to work for VC 7.1 -- 9.0. (For release builds)
With one caveat.
Absolute paths for both builds must be the same. >_<
cl.exe converts relative paths to absolute ones, and puts them right into objects along with compiler flags and so on. This has unproportional effects on whole binary. One character change in path will result in one byte changed here and there several times over whole .text section (however many objects were linked I suspect). Changing length of the path results in significantly more differences. Both in obj files and in linked binary.
Feels like file path with compile flags is used as some kind of hash, which makes it into linked binary or even affects placement order of unrelated pieces of compiled code.
So here is the 3-part question (summarized as "what now?"):
Should I abandon the whole project and go home because what I am trying to do breaks laws of physics and corporate policy of MS?
Assuming I handle absolute path issue (on policy level or by finding a magical compiler flag), are there any other things I should look out for? (things like __TIME__ do mean changed code, so I don't mind those not being ignored)
Is there a way to either force compiler to use relative paths, or to fool it into thinking the path is not what it is?
Reason for the last one is beautifully annoying Windows file system. You just never know when deleting several gigs worth of sources and objects and svn metadata will fail because of a rogue file lock. At least creating new root always succeeds while there is space left. Running multiple builds at once is an issue too. Running bunch of VMs, while a solution, is a rather heavy one.
I wonder if there is a way to setup a virtual file system for a process and its children so that several process trees will see different "C:\build" dirs, private to them only, all at the same time... A light-weight virtualization of sorts...
Update
After comparing dissassembly listings of binaries built on paths of different sizes, it looks like some things in imports section (.rdata) are shifted by consistend amount, and that shift is then spread all over code section. In my test case it was always address of second argument to _CxxThrowException -- literal address of things in .rdata was being pushed and that address is shifted.
So
push 00453898; __TI2?AVbad_alloc@std@@
...
call _CxxThrowException
Would become
push 004538B8; __TI2?AVbad_alloc@std@@
...
call _CxxThrowException
And so on across other std and boost exception types and some other rdata references -- they all would be shifter by same amount (0x20 in this example of ~25 chars difference in paths length).